Current project context
Updated: 2026-09-05. Start with WORKING-BRIEF.md and CURRENT-WORK.md.
W VIBE is a mobile-friendly public collecting/discovery experience for Gen Z creators, streamers and their communities. Its appeal is the flex of owning something rare that changes. The category remains open; the public intro should not label it a conventional digital-collectibles site. No cap requires truthful claims. Buy a mystery collection to bypass discovery, or hunt for individual items. The collectible, evolution, pricing, reveal and game mechanics remain under definition.
The existing Sites project is appgprj_6a9c450f80c08191b8e0088ac0600f77. Its title is W VIBE, slug w-vibe and audience public. The checkout is /workspace/sites/solana-discovery-lab; .openai/hosting.json owns the identity. The user authorized the first homepage, temporary identity, planned navigation, sample motion, onboarding preview and public publishing without additional confirmation.
The Flex, Moves and Moments use 100 actual Devnet records: three temporary image types, five issuance-bound schedules, four birth rarity tiers, 61 revealed and 39 hidden items, 35 featured Dubs and eight Stashes. Controlled activity includes individual sales, a five-item mystery-Stash sale, a gift, a claim and seller-ask changes. Scheduled Shifts show the immediately previous/current Look and program price. Hidden members and their events are excluded server-side. See HOMEPAGE-V1.md for the complete contract. The v0.3.0 program was compiled and upgraded here; it derives issuance rarity/initial prices and current scheduled state/platform test prices. Our code authenticates and renders each permitted image. D1 and persistent inventory caching remain deferred. Final media and production rules remain open.
Maintain current documents instead of discussion lineage. Keep confirmed choices, implementation, proposals and open questions distinct. Use the page to refine decisions, then wire the agreed fields/actions to actual records. An engineering capability does not decide the final gameplay.